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Battalion Wars 2: Difference between revisions
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|genre = Real-time strategy | |genre = Real-time strategy | ||
|modes = Single-player, Online multiplayer | |modes = Single-player, Online multiplayer | ||
|input = Wii Remote, Nunchuck | |input = Wii Remote, Nunchuck | ||
|size = 2.9 GiB | |size = 2.9 GiB | ||
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'''''Battalion Wars 2''''' (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title [[Battalion Wars]]. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe. | '''''Battalion Wars 2''''' (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title [[Battalion Wars]]. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe. | ||
== Problems == | == Problems == | ||
===Crash=== | ===Crash=== | ||
The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading. | The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading. |