Ōkami: Difference between revisions

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===OpenGL===
===OpenGL===
OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}, added to {{issue|4635}}..
OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}, added to {{issue|4635}}..
[[File:Okami opengl.jpg|thumb|left|200px|]]
{{image|Okami opengl.jpg|Broken OpenGL|br}}
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===In Game Menus===
===In Game Menus===
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Newer versions of dolphin have made the menus more usable. (Menus seem even better in OpenGL, however OpenGL still renders the game poorly.)
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Newer versions of dolphin have made the menus more usable. (Menus seem even better in OpenGL, however OpenGL still renders the game poorly.)
 
{{image|Okami-Menus.jpg|using Dolphin 3.0}}
<gallery widths=200>
{{image|Okami menu opengl.jpg|using Dolphin 3.0-765 opengl}}
File:Okami-Menus.jpg|using Dolphin 3.0
{{image|Okami menu directx.jpg|using Dolphin 3.0-765 directx}}
File:Okami menu opengl.jpg|using Dolphin 3.0-765 opengl
{{image|Okami menu directx2.jpg|menu writing still broken in OpenGL and Directx|br}}
File:Okami menu directx.jpg|using Dolphin 3.0-765 directx
File:Okami menu directx2.jpg|menu writing still broken in OpenGL and Directx
</gallery>
</gallery>


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<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.
{{image|Okami EFB effect with DX9 on r7626.jpg|Showing fuzzing/ghosting EFB effect on 1080p resolution|br}}


[[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]]
'''''OpenGL for Okami is broken on {{revision|7634}}. Use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
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'''''OpenGL for Okami is broken on {{revision|7634}}. Use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
<br>
The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before starting the game'''.
The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before starting the game'''.
*OpenGL as GPU back end
*OpenGL as GPU back end
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*EFB Ram is off (it's not used)
*EFB Ram is off (it's not used)


[[File:Okami-EFBtoTexture.jpg|thumb|left|400px|OpenGL can use EFB Virtual to remove the effect. It offers a significant boost to clarity at the lose of accuracy and brightness. (image taken on 1080p)]]
{{image|Okami-EFBtoTexture.jpg|OpenGL can use EFB Virtual to remove the effect. It offers a significant boost to clarity at the lose of accuracy and brightness. (image taken on 1080p)|br}}
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===Randomized Text Bug===
===Randomized Text Bug===
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version {{revision|3.0}} and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version {{revision|3.0}} and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
 
{{image|Okami-randomized_text_bug.png|If Texture Cache Accuracy is set to "fast", this is how text will appear. (This screenshot was taken on 640x480 on Dolphin 2.0)|br}}
[[File:Okami-randomized_text_bug.png|thumb|left|400px|If Texture Cache Accuracy is set to "fast", this is how text will appear. (This screenshot was taken on 640x480 on Dolphin 2.0)]]
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===Celestial Brush Freeze===
===Celestial Brush Freeze===
*For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
*For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.  
Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.  
[[File:Okami-Rivercrash.jpg|thumb|left|400px|Using the Celestial Brush's rejuvenation skill will freeze the game. Continue to hold B for 10-30 seconds, it will unfreeze and enable using the brush as normal.]]
{{image|Okami-Rivercrash.jpg|Using the Celestial Brush's rejuvenation skill will freeze the game. Continue to hold B for 10-30 seconds, it will unfreeze and enable using the brush as normal.|br}}
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===Random Freezes with sound ending in loop===
===Random Freezes with sound ending in loop===
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
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== Configuration ==
== Configuration ==