Fortune Street: Difference between revisions

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=== Depth of Field (DoF) Effect ===
=== Depth of Field (DoF) Effect ===
Fortune Street uses a depth of field effect that EFB to Texture is not able to emulate; use EFB to Ram to restore it.
Fortune Street uses a depth of field effect that EFB to Texture is not able to emulate; use EFB to Ram to restore it.
 
{{image|FortuneStreet_DoF_EFBtoRam.jpg|The DoF Effect properly emulated with EFB to Ram}}
<div style="float:left;">[[File:FortuneStreet_DoF_EFBtoRam.jpg|thumb|300px|The DoF Effect properly emulated with EFB to Ram]]</div>
{{image|FortuneStreet_DoF_EFBtoTexture.jpg|EFB to Texture does not have the DoF effect|br}}
<div style="float:left;">[[File:FortuneStreet_DoF_EFBtoTexture.jpg|thumb|300px|EFB to Texture does not have the DoF effect]]</div>
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=== White Box ===
=== White Box ===
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}}.
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}}.
 
{{image|Fortunestreet-Whitebox.jpg|The white box is usually near invisible, but smoke makes it much clearer.|br}}
[[File:Fortunestreet-Whitebox.jpg|thumb|left|200px|The white box is usually near invisible, but smoke makes it much clearer.]]
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=== Mii Faces ===
=== Mii Faces ===
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*Mii faces may also disappear when changing display modes, such as going to fullscreen, and during the blinking animation, see {{issue|2112}}.
*Mii faces may also disappear when changing display modes, such as going to fullscreen, and during the blinking animation, see {{issue|2112}}.


[[File:FortuneStreet MiiFaces.jpg|thumb|left|200px|A Mii after the graphics tab has been used. Note that Toad is unaffected.]]
{{image|FortuneStreet MiiFaces.jpg|A Mii after the graphics tab has been used. Note that Toad is unaffected.|br}}
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===PAL 60Hz Prompt===
===PAL 60Hz Prompt===
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.


[[File:Fortune Street PAL Issue.png|thumb|left|200px|Prompt received when starting game in 50Hz mode.]]
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}}
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== Configuration ==
== Configuration ==