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Guitar Hero: Metallica: Difference between revisions
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|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled. | |efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled. | ||
|dspengine = HLE | |dspengine = HLE | ||
|dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is recommended | |dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is still recommended for this game. | ||
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