Paper Mario: The Thousand-Year Door: Difference between revisions

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(Added test information for 3.5-1159 (significant due to new-ax-hle branch merge) on Pentium G860 and AMD Radeon HD 7770.)
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== Problems ==
== Problems ==
===Professor Frankly's Gate===
===Professor Frankly's Gate===
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door.
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door.
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{{image|PaperMario1000 Punies1.jpg|Punies with EFB to Texture||width=286}}
{{image|PaperMario1000 Punies1.jpg|Punies with EFB to Texture||width=286}}
{{image|PaperMario1000 Punies2.jpg|Punies with EFB to Ram|br}}
{{image|PaperMario1000 Punies2.jpg|Punies with EFB to Ram|br}}
=== Sound Issues ===
DSP HLE may have audio crackling after extended play. Use [[DSP LLE]] to avoid this.


=== Cache Display Lists ===
=== Cache Display Lists ===
Enabling Cache Display Lists causes bounding box glitches.
Enabling Cache Display Lists causes bounding box glitches.
=== <s>Sound Issues</s> ===
DSP HLE may have audio crackling after extended play. Use [[DSP LLE]] to avoid this. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==
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|efbcopy          = RAM
|efbcopy          = RAM
|efbcopynotes      = Improves Punies and transition effects
|efbcopynotes      = Improves Punies and transition effects
|dspengine   = LLE
|dspenginenotes    = Avoids sound issues during extended play
}}
}}


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{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.|tester=}}
{{testing/end}}
{{testing/end}}