Super Smash Bros. Melee: Difference between revisions

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Configuration: gods dammit missed that last time
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Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in {{revision|3.5-78}}.
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in {{revision|3.5-78}}.


=== Configuration ===
== Configuration ==
 
<!--A full list of options is available at Template:Config/doc-->
This game needs no special settings to run. For performance based settings/enhancements, please check the forum or FAQ for more information.
{{Config
|disablefog                = Off
|disablefognotes          = Fog is needed for various effects (i.e. "Bonus Trophy Stage")
}}


== Version Compatibility ==
== Version Compatibility ==