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Space Harrier (SMS): Difference between revisions
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(Created page with "{{Infobox video game |image = 300px |developer = Sega AM2, Sega AM4, Dempa Shinbunsha, Elite Systems, Rutubo games |publisher = Sega |plat...") |
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{{Infobox video game | {{Infobox video game | ||
|image = [[File:Space Harrier (SMS).jpg|300px]] | |image = [[File:Space Harrier (SMS).jpg|300px]] | ||
|developer = Sega | |developer = Sega | ||
|publisher = Sega | |publisher = Sega | ||
|platforms = [[Sega Master System]], [[Virtual Console]] | |platforms = [[Sega Master System]], [[Virtual Console]] | ||
|released = '''Sega Master System'''<br/>{{vgrelease|JP=December 12, 1986|NA=1986|EU=1987}}'''Virtual Console'''<br/>{{vgrelease|JP=July 23, 2008|EU/AUS|October 17, 2008|NA=November 3, 2008}} | |released = '''Sega Master System'''<br/>{{vgrelease|JP=December 12, 1986|NA=1986|EU=1987}}'''Virtual Console'''<br/>{{vgrelease|JP=July 23, 2008|EU/AUS|October 17, 2008|NA=November 3, 2008}} | ||
|genre = Rail | |genre = Rail shooter | ||
|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote, GameCube Controller, Classic Controller | |input = Wii Remote, GameCube Controller, Classic Controller | ||
|forumlink = | |forumlink = | ||
|wikipedia = }} | |wikipedia = Space Harrier}} | ||
'''''Space Harrier''''' is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D. | '''''Space Harrier''''' is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D. |