Pikmin 2 (GC): Difference between revisions

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(→‎Testing: Added another entry (mainly for testing purposes due to suspicion of the previously added result). Did not experience any problems.)
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{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}}
{{testing/entry|revision=4.0-926|OS=Mac OS X 10.9|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|tester=}}
{{testing/entry|revision=4.0-926|OS=Mac OS X 10.9|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|tester=}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23 FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.|tester=incassum}}
{{testing/end}}
{{testing/end}}