The Legend of Zelda: Skyward Sword: Difference between revisions

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=== OpenGL Horizontal Black Line ===
=== OpenGL Horizontal Black Line ===
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. The problem is inherit to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. The problem is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.


=== Pellets/Arrows Aim ===
=== Pellets/Arrows Aim ===