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The Legend of Zelda: Skyward Sword: Difference between revisions
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=== OpenGL Horizontal Black Line === | === OpenGL Horizontal Black Line === | ||
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. The problem is | Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. The problem is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. | ||
=== Pellets/Arrows Aim === | === Pellets/Arrows Aim === |