Progress Continues
We've already had 21687 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Rune Factory: Tides of Destiny: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "(\d+) FPS" to "$1FPS") |
|||
Line 39: | Line 39: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=nVidia GeForce 9800 GT|result= | {{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=nVidia GeForce 9800 GT|result=60FPS. Positive. Game may run too fast.|tester=}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=nVidia GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=nVidia GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable | ||
The game is very stable.|tester=Zenchou!@JKG}} | The game is very stable.|tester=Zenchou!@JKG}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.|tester=}} | ||
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady | {{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}} | ||
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}} | {{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}} | ||
{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above | {{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}} | ||
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}} | {{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}} |