The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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("It may also run smoother on lower-end hardware": source, please? Our testing entries don't confirm that. Also, removed mention to 48:10 since the code isn't here and reworded slightly, noting mirror design as another differences...)
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In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.
In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.


The GameCube version lacks mandatory Wii motion controls and the GameCube version has free camera control. The GameCube version can also be patched from 4:3 to 16:9 or 48:10 widescreen; see Patches below. It may also run smoother on lower-end hardware.
The GameCube version isn't mirrored like the Wii version and has free camera control. However, the GameCube version lacks motion controls and although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.


== Patches ==
== Patches ==