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Eternal Darkness: Sanity's Requiem: Difference between revisions
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{{testing/entry|revision=4.0-3482|OS=Windows 7 Ultimate x64|CPU=Intel Core i7-4710MQ|GPU=nVidia GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | {{testing/entry|revision=4.0-3482|OS=Windows 7 Ultimate x64|CPU=Intel Core i7-4710MQ|GPU=nVidia GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | ||
{{testing/entry|revision=4.0-3917|OS=Windows 8.1 x64|CPU=AMD FX 8320 @ 3.5GHz|GPU=nVidia GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}} | {{testing/entry|revision=4.0-3917|OS=Windows 8.1 x64|CPU=AMD FX 8320 @ 3.5GHz|GPU=nVidia GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}} | ||
{{testing/entry|revision=4.0-3482|OS=Windows 7 | {{testing/entry|revision=4.0-3482|OS=Windows 7 x64|CPU=Intel Core i7-4710MQ|GPU=nVidia GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | ||
{{testing/entry|revision=4.0-5432|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD R290|result=Runs at solid | {{testing/entry|revision=4.0-5432|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD R290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}} | ||
{{testing/end}} | {{testing/end}} | ||