The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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m (Text replacement - "[ ]?fps" to "FPS")
m (Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2")
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{{testing/entry|revision=3.0-717|OS=Windows 7 x64|CPU=Intel Core 2 Q9550 @3.5GHz|GPU=ATI Radeon HD 4870|result=Fully playable but the music on HLE is not right (missing instruments). Not really noticeable unless you played on a real GC before. LLE has perfect music but on my system it works a bit slow. LLE on thread makes the game crash within a few seconds.|tester=Herpderpus}}
{{testing/entry|revision=3.0-717|OS=Windows 7 x64|CPU=Intel Core 2 Q9550 @3.5GHz|GPU=ATI Radeon HD 4870|result=Fully playable but the music on HLE is not right (missing instruments). Not really noticeable unless you played on a real GC before. LLE has perfect music but on my system it works a bit slow. LLE on thread makes the game crash within a few seconds.|tester=Herpderpus}}
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=Intel HD Graphics|result=Still testing. So far smooth gameplay through the beginning. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. Basic glitches include map and water on widescreen hack.|tester=Spock6742}}
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=Intel HD Graphics|result=Still testing. So far smooth gameplay through the beginning. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. Basic glitches include map and water on widescreen hack.|tester=Spock6742}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully Playable 30 FPS. The game will run fine on a nice (no bottlenecks) Core i5 2500K build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost.
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully Playable 30 FPS. The game will run fine on a nice (no bottlenecks) Core i5-2500K build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost.
|tester=jtafurth}}
|tester=jtafurth}}
{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz |GPU=nVidia GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz |GPU=nVidia GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
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{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5GHz|GPU=nVidia GeForce GTX 650 Ti|result=The game runs at full 30 FPS most of the time. In heavy areas like Gerudo Desert the FPS can drop slightly to 27 FPS when a lot is happening on the screen otherwise they run on 30 FPS. The fully unlocked Hyrule Field drops to 18-20 FPS (overclocking the CPU to 4.1GHz brings a slight boost of 2 FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) FPS). EFB setting is set to ''Texture'' however there aren't any problems with the minimap or anywhere else in the game (unless you change the setting while the game is running). AA is turned off and AF is set to ''1x''. Otherwise completely playable.|tester=TowerTowel}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5GHz|GPU=nVidia GeForce GTX 650 Ti|result=The game runs at full 30 FPS most of the time. In heavy areas like Gerudo Desert the FPS can drop slightly to 27 FPS when a lot is happening on the screen otherwise they run on 30 FPS. The fully unlocked Hyrule Field drops to 18-20 FPS (overclocking the CPU to 4.1GHz brings a slight boost of 2 FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) FPS). EFB setting is set to ''Texture'' however there aren't any problems with the minimap or anywhere else in the game (unless you change the setting while the game is running). AA is turned off and AF is set to ''1x''. Otherwise completely playable.|tester=TowerTowel}}
{{testing/entry|revision=3.5-329|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=3.5-329|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 3.6GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 3.6GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS= Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, 16x Anti-Aliasing, Anisotropic Filtering off, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0|OS= Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, 16x Anti-Aliasing, Anisotropic Filtering off, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}