Rune Factory: Tides of Destiny: Difference between revisions
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m (Text replacement - "(\d+) FPS" to "$1FPS") |
m (Text replacement - "nVidia" to "NVIDIA") |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU= | {{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=NVIDIA GeForce 9800 GT|result=60FPS. Positive. Game may run too fast.|tester=}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU= | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=NVIDIA GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable | ||
The game is very stable.|tester=Zenchou!@JKG}} | The game is very stable.|tester=Zenchou!@JKG}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU= | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.|tester=}} | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.|tester=}} | ||
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}} | {{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}} | ||
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU= | {{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=NVIDIA GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}} | ||
{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}} | {{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}} |