221
edits
Progress Continues
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=== Photo Finish: Corruption of Penguin model === | === Photo Finish: Corruption of Penguin model === | ||
At the end of the mini game | At the end of the mini game 'Photo Finish' one of the two penguin models on the right side gets corrupted. Refer {{issue|11746}}. | ||
{{image|Mario party 4 penguin wrong.png| | {{image|Mario party 4 penguin wrong.png|Incorrect (Dolphin)}} | ||
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}} | {{image|Mario party 4 penguin correct.png|Correct (Console)|br}} | ||
=== Trace Race Crayon Doesn't Draw === | === Trace Race Crayon Doesn't Draw === | ||
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}. | If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}. | ||
=== Paths of Peril: Shadow | === Paths of Peril: Shadow Issues === | ||
In the mini-game | In the mini-game 'Paths of Peril', some shadows of players or AI opponents are displayed incorrectly if '''Store EFB Copies to Texture only''' is enabled. Disable it to fix this issue. | ||
=== Z-Fighting === | === Z-Fighting === | ||
In some rare cases Z-Fighting may occur if | In some rare cases Z-Fighting may occur if '''Fast Depth Calculation''' is enabled. Disable it to fix this issue. | ||
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.) | (For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.) | ||
}}}} | }}}} | ||
=== <s>Texture Seams</s> === | |||
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.<br> | |||
Fixed since the introduction of '''Manual Texture Sampling'''. Enable it to fix this issue. | |||
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}} | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 Widescreen Gecko Code === | === 16:9 Widescreen Gecko Code === | ||
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E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
=== <s>Distorted Text Boxes</s> === | |||
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled. This is fixed since at least {{revision|5.0-10411}}. | |||
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}} | |||
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}} | |||
== Configuration == | == Configuration == | ||
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|fastdepth = Off | |fastdepth = Off | ||
|fastdepthnotes = Avoid Z-Fighting | |fastdepthnotes = Avoid Z-Fighting | ||
|manualtexturesampling = On | |||
|manualtexturesamplingnotes = Fixes Texture Seams in minigame description message boxes. | |||
}} | }} | ||
edits