Super Smash Bros. Melee: Difference between revisions

SmashBros Navigation, VGrelease, Description, various tweaks
(SmashBros Navigation, VGrelease, Description, various tweaks)
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|publisher    = Nintendo
|publisher    = Nintendo
|series        = ''Super Smash Bros.''
|series        = ''Super Smash Bros.''
|released      = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}}
|genre        = Fighting, Platformer
|genre        = Fighting, Platformer
|modes        = Single-player, Multiplayer
|modes        = Single-player, Multiplayer
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}}
}}


'''''Super Smash Bros. Melee''''', known in Japan as ''Dairantō Smash Brothers Deluxe'', often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Gamecube|Nintendo GameCube]] shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 [[Nintendo 64]] game ''[[Super Smash Bros.]]'', and the predecessor to the 2008 [[Wii]] game ''[[Super Smash Bros. Brawl]]''. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
'''''Super Smash Bros. Melee''''', known in Japan as ''Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu)'', often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.
 
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
 
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


== Problems ==
== Problems ==
===Minor sound glitches===
 
=== Minor sound glitches ===
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.
*Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread]
*Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread]
:The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.


===Minor Video/Audio Timing Bug===
=== Minor Video/Audio Timing Bug ===
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.


===VS. Team Battle===
=== VS. Team Battle ===
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
[[File:Team-Vs-Glitch.jpg|thumb|left|300px| Stage 8 Classic Mode Glitch ]]
[[File:Team-Vs-Glitch.jpg|thumb|left|300px| Stage 8 Classic Mode Glitch ]]
<div style="clear:both"></div>
<div style="clear:left"></div>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore                  =
|dualcorenotes            =
|idleskipping              =
|idleskippingnotes        =
|framelimit                =
|framelimitnotes          =
|cpuengine                =
|cpuenginenotes            =
|dsplleonthread            =
|dsplleonthreadnotes      =
|gfxbackend                =
|gfxbackendnotes          =
|widescreenhack            =
|widescreenhacknotes      =
|efbscaledcopy            =
|efbscaledcopynotes        =
|forcefilter              =
|forcefilternotes          =
|cpuefbaccess              =
|cpuefbaccessnotes        =
|efbcopy                  =
|efbcopynotes              =
|accuratetexturecache      =
|accuratetexturecachenotes =
|xfb                      =
|xfbnotes                  =
|realxfb                  =
|realxfbnotes              =
|disablefog                = Off
|disablefog                = Off
|disablefognotes          = Fog is needed for various effects (i.e. "Bonus Trophy Stage")
|disablefognotes          = Fog is needed for various effects (i.e. "Bonus Trophy Stage")
|dspengine                =  
|dspengine                = LLE
|dspenginenotes            =  
|dspenginenotes            = Fixes various sound issues
|dtkmusic                  =
|dtkmusicnotes            =
|audiothrottle            =
|audiothrottlenotes        =
|audiobackend              =
|audiobackendnotes        =
|samplerate                =
}}
}}


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== Testing ==
== Testing ==
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
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*[http://www.youtube.com/watch?v=QI8pNB9XfFU super smash bros melee gameplay]
*[http://www.youtube.com/watch?v=QI8pNB9XfFU super smash bros melee gameplay]
*[http://www.youtube.com/watch?v=Wae7BgVO0ic Dolphin | Super Smash Bros. Melee Gameplay]
*[http://www.youtube.com/watch?v=Wae7BgVO0ic Dolphin | Super Smash Bros. Melee Gameplay]
== See also ==
*[[Super Smash Bros. Brawl]]
*{{Wiki|Super Smash Bros. Melee}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Fighting games]]
[[Category:Fighting games]]
[[Category:Multiplayer games]]
[[Category:Multiplayer games]]
{{Navigation/SmashBros}}