Tales of Symphonia: Difference between revisions

(Removed slowdown problem. Performance related unless proven otherwise. Removed D3D9 mention, because well, it's about to go, and it's one less cleanup we have to do later.)
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{{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60 FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60 FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{Test Entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=60 FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{Test Entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=60 FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{Test Entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=nVidia GeForce 9800GT|result=The majority of the game is 45-60fps, but there are areas where the fps can drop to 35-45fps. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the fps stayed high. |tester=}}
{{testing/end}}
{{testing/end}}


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