The Sims: Bustin' Out: Difference between revisions
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{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=20-25FPS throughout, 1st player screen glitches and is not always viewable.|tester=theblackshane}} | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=20-25FPS throughout, 1st player screen glitches and is not always viewable.|tester=theblackshane}} | ||
{{testing/entry|revision=4.0-4577|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}} | {{testing/entry|revision=4.0-4577|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-6080|OS=Windows 8.1 | {{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 12:02, 10 October 2015
The Sims: Bustin' Out | |
---|---|
Developer(s) | Maxis |
Publisher(s) | Electronic Arts |
Series | The Sims, Sims |
Platform(s) | GameCube |
Release date(s) | NA December 15, 2003 EU December 19, 2003 |
Genre(s) | Life simulation |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Sims: Bustin' Out is the second title in The Sims series. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.
Problems
Multiplayer Broken
The 1st player's screen glitches and is overlapped by the 2nd player view.
Censor Effect
Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.
The censor is also not in the right spot under Direct3D. OpenGL renders correctly.
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Censor effects have slight issues under Direct3D. |
Version Compatibility
The graph below charts the compatibility with The Sims: Bustin' Out since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0.2 | Windows 7 | Intel Core i5 @ 3GHz | NVIDIA GeForce 210 | 15FPS after menus and whatnot, kind of sad but it works otherwise. | Conkr |
4.0.2 | Windows 7 | Intel Core i7 @ 3.4GHz | NVIDIA GeForce 660 Ti 3Go | Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic) | Team BloodyShadows |
4.0.2 | Windows 8.1 | Intel Core i7 @ 3.5GHz | AMD Radeon HD 6850 | 20-25FPS throughout, 1st player screen glitches and is not always viewable. | theblackshane |
4.0-4577 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect. | Xerxes |
4.0-6080 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format). | Wildgoosespeeder |
Gameplay Screenshots
Gameplay Videos
- Maxis (Developer)
- Electronic Arts (Publisher)
- The Sims (Series)
- Sims (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Life simulation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 4.0.2
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games