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Eternal Darkness: Sanity's Requiem: Difference between revisions
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===Hang Post Initial Quote=== | ===Hang Post Initial Quote=== | ||
With {{revision|6495}} and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with {{revision|5786}} and {{revision|7128}} | With {{revision|6495}} and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with {{revision|5786}} and {{revision|7128}} (try press A). | ||
===JITIL Error=== | ===JITIL Error=== |
Revision as of 16:42, 5 July 2011
Eternal Darkness: Sanity's Requiem | |
---|---|
Developer(s) | Silicon Knights |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Genre(s) | Psychological Horror |
Mode(s) | Single-Player |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube. Developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as The Tome of Eternal Darkness that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay.
Though not a commercial success, Eternal Darkness: Sanity's Requiem was widely praised by both critics and fans, even winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.
Problems
Cutscenes
In cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using the LLE DSP.
Crash on Death
Game hangs/crashes on the death screen, but this is fixed in r7128 and beyond (possibly earlier as well).
Hang on Save
The game will sometimes freeze post saving, refer issue 3029.
Hang Post Initial Quote
With r6495 and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with r5786 and r7128 (try press A).
JITIL Error
The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with r6495 and likely other revisions.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DX11 | DX9 can break menu graphics in some revisions |
Texture Cache Accuracy | On |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fixes extremely quiet/missing cut scene audio |
Version Compatibility
The graph below charts the compatibility with Eternal Darkness: Sanity's Requiem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |}