Def Jam: Fight for NY: Difference between revisions
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===Sound=== | ===Sound=== | ||
There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem | There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem, | ||
but with {{revision|3.0}} Dolphin will crash with DSP LLE. | |||
===Long Loading=== | ===Long Loading=== |
Revision as of 02:38, 19 July 2011
Def Jam: Fight for NY | |
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Developer(s) | |
Publisher(s) | Electronic Arts |
Series | Def Jam |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-Player, Multiplayer |
Input methods | |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Def Jam: Fight for NY
Problems
Videos
Cinematics are a mess.
Sound
There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem, but with 3.0 Dolphin will crash with DSP LLE.
Long Loading
Before a fight begins, the loading times are incredibly long.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | HLE doesn't output voices or BGM |
Game Properties
Config | Setting | Notes |
---|---|---|
Enable MMU | On | Requires "MMU" or "MMU speed hack" to work |
Version Compatibility
The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.