Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions
m (→Testing) |
(Purge needless compatibility/title/platform infobox params) |
||
Line 4: | Line 4: | ||
|publisher = LucasArts, Activision | |publisher = LucasArts, Activision | ||
|series = ''Star Wars: Rogue Squadron'' | |series = ''Star Wars: Rogue Squadron'' | ||
|released= | |released ={{vgrelease |NA=November 9, 2001}}{{vgrelease |JP=March 22, 2002}}{{vgrelease |EU=May 3, 2002}} | ||
{{vgrelease |NA=November 9, 2001}} | |||
{{vgrelease |JP=March 22, 2002}} | |||
{{vgrelease |EU=May 3, 2002}} | |||
|genre = Action, Arcade Flight | |genre = Action, Arcade Flight | ||
|modes = Single-Player | |modes = Single-Player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=7624 | |forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=7624 | ||
}} | }} | ||
Revision as of 18:35, 2 August 2012
Star Wars Rogue Squadron II: Rogue Leader | |
---|---|
Developer(s) | Factor 5, LucasArts |
Publisher(s) | LucasArts, Activision |
Series | Star Wars: Rogue Squadron |
Platform(s) | GameCube |
Release date(s) | NA November 9, 2001 JP March 22, 2002 EU May 3, 2002 |
Genre(s) | Action, Arcade Flight |
Mode(s) | Single-Player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.
Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.
Because of its technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.
Problems
Draw Distance
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch. See issue 4113.
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7561 | Windows 7 x64 | AMD Phenom II 945 @ 3.0Ghz | ATI Radeon HD 4890 | Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all | |
r7687 | Windows 7 x64 | AMD Phenom II X6 1090T | ATI Radeon HD 5770 | Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. | |
^3.0 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.8GHz | ATI Radeon HD 4870 | Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you. | |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting. | jedivulcan |
3.0-415 | Windows 7 x64 | Intel Core i5-2400 | Intel HD2000 | Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed. | InterlinkKnight |
Gameplay Videos
See Also
- Factor 5 (Developer)
- LucasArts (Developer)
- LucasArts (Publisher)
- Activision (Publisher)
- Star Wars: Rogue Squadron (Series)
- Pages with redlink series
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Action (Genre)
- Arcade Flight (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games
- Arcade Flight games
- Flight games
- Action games
- Single-player games