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Phantom Brave: We Meet Again: Difference between revisions
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{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60 FPS, no problems|tester=ThatLuciano}} | {{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60 FPS, no problems|tester=ThatLuciano}} | ||
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ fps. Still no problems.|tester=Faefdsedf}} | {{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ fps. Still no problems.|tester=Faefdsedf}} | ||
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHZ|GPU=nVidia GeForce GTX 560Ti|result=D3D9 Backend - Constant 60 Fps with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE.|tester=machomuu}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 22:53, 4 July 2012
Phantom Brave: We Meet Again | |
---|---|
Developer(s) | |
Publisher(s) | JP Nippon Ichi Software NA NIS America EU KOEI |
Platform(s) | Wii |
Genre(s) | Tactical Role-Playing |
Mode(s) | Single-Player |
Input methods | Wii Remote, GameCube Controller, Gamepad |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Phantom Brave: We Meet Again is a Wii port of PlayStation 2 game, Phantom Brave. The game was initially announced to have a release date of March 12, 2009 in video gaming 2009 in Japan, but due to manufacturing delays with the Wii discs, it was instead released on August 14, 2009. NIS America has also confirmed that they will be releasing the port in the US, giving it the subtitle "We Meet Again". NIS America Picks Up Phantom Brave: We Meet Again for the Wii NIS America Confirms Phantom Brave to be to be released in North America In addition to the Wii game disc, NIS America has also included a DVD which contains various art work, and both animated and non-animated sprites.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Phantom Brave: We Meet Again since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7257 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 5770 | Perfect 60 FPS, no problems | ThatLuciano |
3.0-421 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Perfect 60+ fps. Still no problems. | Faefdsedf |
3.0-710 | Windows 7 x64 | Intel Core i7 @ 3.2GHZ | nVidia GeForce GTX 560Ti | D3D9 Backend - Constant 60 Fps with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. | machomuu |
Gameplay Videos
- Nippon Ichi Software (Publisher)
- Japan (Release region)
- NIS America (Publisher)
- North America (Release region)
- KOEI (Publisher)
- Europe (Release region)
- Tactical Role-Playing (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (GPU):
- Tactical role-playing games
- Wii games