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Endless Ocean: Blue World: Difference between revisions
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===Reflections=== | ===Reflections=== | ||
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". | The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with {{revision|6881}}. | ||
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===Hair=== | ===Hair=== | ||
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. | The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with {{revision|6881}}. | ||
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Revision as of 22:45, 21 January 2011
Endless Ocean: Blue World | |
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Developer(s) | Arika |
Publisher(s) | Nintendo |
Series | Endless Ocean |
Platform(s) | Wii |
Genre(s) | Adventure, simulation |
Mode(s) | Single player, co-operative multiplayer |
Input methods | Wii Remote, Classic Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
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Endless Ocean 2: Adventures of the Deep, known in North America as Endless Ocean: Blue World, is a scuba diving video game for Wii and the sequel to Endless Ocean, previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.
Problems
Transparent Textures and Stretching
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.
File:Endless Ocean 2-Stretching 1.png Transparent wave over the sand |
File:Endless Ocean 2-Stretching 2.png After wave has receded, the texture underneath looks fine |
Reflections
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with r6881.
File:Endless Ocean 2-Reflection 1.png Reflection gets drawn too high, and to the left | |
File:Endless Ocean 2-Reflection 2.png The amount of displacement coincides with the stretching issue |
File:Endless Ocean 2-Reflection 3.png Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off |
Hair
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with r6881.
File:Endless Ocean 2-Hair 1.png In game with normal graphics, the top of the head of the main character is transparent | |
File:Endless Ocean 2-Hair 2.png Character select screen without textures, there are no polygons for the top of the head |
File:Endless Ocean 2-Hair 3.png On the boat without textures, no polygons for the top of the head |
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
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Gameplay Videos
- Arika (Developer)
- Nintendo (Publisher)
- Endless Ocean (Series)
- Adventure (Genre)
- Simulation (Genre)
- Co-op (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Simulation games
- Wii games