Mario Party 5: Difference between revisions
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=== <s>Pound Peril</s> === | === <s>Pound Peril</s> === | ||
The duel mini-game "Pound peril" is broken. When you hit a switch, nothing happens. | <s>The duel mini-game "Pound peril" is broken. When you hit a switch, nothing happens.</s> | ||
== Configuration == | == Configuration == |
Revision as of 23:30, 9 February 2013
Mario Party 5 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2003 JP November 28, 2003 EU December 5, 2003 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller, GameCube Microphone |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 5 is a party video game published by Nintendo and developed by Hudson Soft. It is the second game in the Mario Party series for Nintendo GameCube. It was released in North America on November 10, 2003, in Japan on November 23, 2003, and in Europe on December 5, 2003. Mario Party 5 is the fifth installment in the Mario Party series.
The game is set in the fictional world of the Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.
Mario Party 5 was positively received by the media; reviewers enjoyed the new minigames of the series, although a perceived lack of originality was criticized. The game became part of the Nintendo Player's Choice label in 2004, and won the Console Children's Award at the 2004 Interactive Achievement Awards. Mario Party 5 received an aggregate rating of 71% from Game Rankings and 69% from Metacritic. Mario Party 5 is followed by Mario Party 6.
Problems
Bowser Box Freeze / Last 5 Laps
In the story mode, when Bowser box is activated, it arrives on the set, he released his mini-game (or tax player, etc.), but when he leaves the board by jumping the crushed player remains as it is (i.e. a skin in the ground). The game crashes because the character is crushed, it does not become a 3D model. This is the same with the event for the last 5 laps, the running game freeze after the star's comments (since 3.5-204).
OpenGL / Direct3D11
Minor sprite alignment issues occur with non-Direct3D9 backends on the backup selection screen, only the Direct3D9 backend renders correctly.
Pound Peril
The duel mini-game "Pound peril" is broken. When you hit a switch, nothing happens.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Party 5 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows XP | AMD Athlon 64 3600 @ 2.1GHz | nVidia GeForce 8600 GT | Playable, no graphical glitch, major slowdowns throughout the game (15-30 FPS). | milono77 |
3.0 | Linux Ubuntu 11.10 | Intel Core 2 Duo P7550 @ 2.26GHz | nVidia GeForce 9400M | Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay. | |
3.0-95 | Windows 7 x64 | AMD Phenom II x4 @ 3.2GHz | nVidia GeForce 260 GTX | Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues. | Slerio |
3.0-153 | Windows 7 x64 | Intel Core i5-2500K @ 4GHz | nVidia GeForce 560 Ti | Playable, minor graphical glitches in menus and some mini-games, always full speed. | Arezco |
3.5-290 | Windows 7 x64 | Intel Core i3-2350 @ 2.3GHz | nVidia GeForce 410M | Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL. | Dratal |
Gameplay Videos
- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- GameCube Microphone (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- GameCube games