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Progress Continues
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=== Internal Resolution === | === Internal Resolution === | ||
Values starting from 0 represent the drop down order in the list that dolphin uses. | Values starting from 0 represent the drop down order in the list that dolphin uses. | ||
*<code>EFBScale = 0</code> | *<code>EFBScale = 0</code> | ||
*<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), then 2x Native will be used. | *<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), then 2x Native will be used. | ||
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=== Bounding Box === | === Bounding Box === | ||
*<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively. | *<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively. | ||
=== Vertex Rounding === | |||
*<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively. | |||
== [Video_Hardware] == | == [Video_Hardware] == | ||
The following entries go under [Video_Hardware] section of the GameINI. | The following entries go under [Video_Hardware] section of the GameINI. | ||
=== | === V-Sync === | ||
*<code>VSync = True</code> or <code>False</code> to enable and disable " | *<code>VSync = True</code> or <code>False</code> to enable and disable "V-Sync" respectively. | ||
== [Video_Stereoscopy] == | == [Video_Stereoscopy] == |
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