GameINI: Difference between revisions

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61 bytes removed ,  10 July 2017
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*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.


=== CPU Engine ===
=== CPU Emulator Engine ===
*<code>CPUCore = 0</code> to set the CPU engine to "Interpreter".
*<code>CPUCore = 0</code> to set the CPU emulator engine to "Interpreter".
*<code>CPUCore = 1</code> to set the CPU engine to "JIT".
*<code>CPUCore = 1</code> to set the CPU emulator engine to "JIT".
*<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 2</code> to set the CPU emulator engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter".
*<code>CPUCore = 5</code> to set the CPU emulator engine to "Cached Interpreter".
 
Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.


=== Floating-point Result Flag ===
=== Floating-point Result Flag ===
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=== CPU Overclock ===
=== CPU Overclock ===
Implemented in {{revision|5.0-2302}} and later.
Implemented in {{revision|5.0-2302}} and later.
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclocking" respectively.
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclock" respectively.
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.


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