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Kirby's Epic Yarn: Difference between revisions
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{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}} | {{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}} | ||
{{testing/entry|revision=4.0-1594|OS=Windows 8.1 x64|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=spalmesano}} | {{testing/entry|revision=4.0-1594|OS=Windows 8.1 x64|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=spalmesano}} | ||
{{testing/entry|revision=4.0-5420|OS=Windows 7 x64|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce GT | {{testing/entry|revision=4.0-5420|OS=Windows 7 x64|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce GT 120|result=Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank), which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.|tester=LotadTheGreat}} | ||
{{testing/end}} | {{testing/end}} | ||