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Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE.|tester=Nolendil}} | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE.|tester=Nolendil}} | ||
{{testing/entry|revision=4.0-6219|OS=Windows 8.1 | {{testing/entry|revision=4.0-6219|OS=Windows 8.1|CPU=AMD Phenom II X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Played the game beginning to end, no problems. Cutscenes don't show when using a higher internal resolution. The TV station mission is a lot more demanding hardware-wise than the rest of the game, using thermal vision a bunch helped me get through it bearably. Tested with default settings and OpenGL backend.|tester=Metroid_III}} | ||
{{testing/end}} | {{testing/end}} | ||