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Metroid Prime 2: Echoes (GC): Difference between revisions
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Karasuhebi (talk | contribs) (Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code) |
m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}") |
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{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | {{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | ||
=== | === {{s}}Refraction Slowdown{{/s}} === | ||
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. Fixed by {{revision|4.0-5124}}. | Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. Fixed by {{revision|4.0-5124}}. | ||