Eternal Darkness: Sanity's Requiem: Difference between revisions

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{{testing/entry|revision=6495|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=ATI Radeon HD 5870|result=Hangs after initial quote /w DX9,11 and JIT/JITIL|tester=}}
{{testing/entry|revision=6495|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=ATI Radeon HD 5870|result=Hangs after initial quote /w DX9,11 and JIT/JITIL|tester=}}
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Game completed (green part) - with 35-55FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound.|tester=}}
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Game completed (green part) - with 35-55FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound.|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
{{testing/entry|revision=7411|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cutscene.|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cutscene.|tester=}}
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{{testing/entry|revision=3.5-1389|OS=Windows 7 x64|CPU=AMD Athlon X2 II @ 3.4GHz|GPU=NVIDIA GeForce 8800 GT|result= Emulates perfectly @ 60FPS using Direct 3D11, 4x native and 16x Anisotropics|tester=Tsarchasm}}
{{testing/entry|revision=3.5-1389|OS=Windows 7 x64|CPU=AMD Athlon X2 II @ 3.4GHz|GPU=NVIDIA GeForce 8800 GT|result= Emulates perfectly @ 60FPS using Direct 3D11, 4x native and 16x Anisotropics|tester=Tsarchasm}}
{{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great.  Minor audio skips very occasionally.  Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}}
{{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great.  Minor audio skips very occasionally.  Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}}
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4670K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Pretty much flawless at 60FPS. DirectX, 4x native, 0x AA, and 16x AF; audio settings is DSP LLE. |tester=Darthgamer138}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4670K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Pretty much flawless at 60FPS. DirectX, 4x native, 0x AA, and 16x AF; audio settings is DSP LLE. |tester=Darthgamer138}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Performance was perfect -- no lag during normal gameplay, battles, or cutscenes. There is a bit of a 'green tint' whenever a chapter ends, but otherwise no noticeable graphical flaws. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Performance was perfect -- no lag during normal gameplay, battles, or cutscenes. There is a bit of a 'green tint' whenever a chapter ends, but otherwise no noticeable graphical flaws. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. |tester=}}