Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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=== {{s}}Broken Water Rendering{{/s}} === | === {{s}}Broken Water Rendering{{/s}} === | ||
Rendering of water seems to have been broken in since {{revision|4.0-7078}}, where water will render as gaps in the terrain. Prior to rendering water the error: "PixelShader generator - buffer too small, canary has been eaten!" will occur followed by a more detailed error message. Refer {{issue|8860 | Rendering of water seems to have been broken in since {{revision|4.0-7078}}, where water will render as gaps in the terrain. Prior to rendering water the error: "PixelShader generator - buffer too small, canary has been eaten!" will occur followed by a more detailed error message. Refer {{issue|8860}}. Fixed in {{revision|4.0-7396}} and {{revision|5.0-rc-20}}. | ||
{{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Shader error, blank or static for water|}} | {{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Shader error, blank or static for water|}} | ||
{{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering|}} | {{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering|}} | ||
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=== {{s}}zFreeze Emulation{{/s}} === | === {{s}}zFreeze Emulation{{/s}} === | ||
The game requires zFreeze emulation, which was not supported. Refer {{issue|3334 | The game requires zFreeze emulation, which was not supported. Refer {{issue|3334}}. Fixed in {{revision|4.0-5279}}. | ||
=== {{s}}Hang{{/s}} === | === {{s}}Hang{{/s}} === | ||
The game halts at the first screen it displays: the producers, copyright, and licensing screen. This problem has been confirmed as present for the entire existence of Dolphin. It may be functional in Interpreter as of {{revision|3.0-701}} with "Enable MMU" on and the "MMU Speed Hack" disabled, but this is too slow for any computer to run in a playable form and has been reported not to work with {{revision|3.5}}. See {{issue|5336 | The game halts at the first screen it displays: the producers, copyright, and licensing screen. This problem has been confirmed as present for the entire existence of Dolphin. It may be functional in Interpreter as of {{revision|3.0-701}} with "Enable MMU" on and the "MMU Speed Hack" disabled, but this is too slow for any computer to run in a playable form and has been reported not to work with {{revision|3.5}}. See {{issue|5336}}, addressed by {{revision|4.0-3473}}. | ||
{{Image|StarWarsRogueSquadron3 Hang Screen.png|Dolphin was unable to pass this screen in JIT/JITIL|br}} | {{Image|StarWarsRogueSquadron3 Hang Screen.png|Dolphin was unable to pass this screen in JIT/JITIL|br}} |