The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon HD 6970|result=Mostly okay. Some random crashes. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Ending has no music whatsoever.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon HD 6970|result=Mostly okay. Some random crashes. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Ending has no music whatsoever.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30FPS with OpenGL plugin and suggested settings from this page.|tester=luken}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30FPS with OpenGL plugin and suggested settings from this page.|tester=luken}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i7-3770|GPU=NVIDIA GeForce GTX 560|result=Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.|tester=}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}}
{{testing/entry|revision=7669|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable @ 30FPS on OpenGL without any errors|tester=Shyvo}}
{{testing/entry|revision=7669|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable @ 30FPS on OpenGL without any errors|tester=Shyvo}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=3.0-96|OS=Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Fully Playable @ 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Fully Playable @ 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i7-3770|GPU=NVIDIA GeForce GTX 560|result=Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.|tester=}}
{{testing/entry|revision=3.0-96|OS=Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}