Template talk:Problems/GC Widescreen Auto: Difference between revisions

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::F-Zero GX apparently cuts off top and bottom and at the same time increases the field of view in left and right sides. See animated screenshot I made [http://i.imgur.com/0SJqihx.gifv here]. Do we need an additional parameter for this special kind? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
::F-Zero GX apparently cuts off top and bottom and at the same time increases the field of view in left and right sides. See animated screenshot I made [http://i.imgur.com/0SJqihx.gifv here]. Do we need an additional parameter for this special kind? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
::::Meh, I wouldn't bother keeping track about what FOV you'll get, by taking this route we would be making this very specific and thus we would have a lot of specific aspects to take into account. I (personally) think that maintaining only if it needs "Auto" or "Force 16:9" to use the native widescreen option provided by the game is more than enough... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:25, 29 November 2015 (CET)
::::Meh, I wouldn't bother keeping track about what FOV you'll get, by taking this route we would be making this very specific and thus we would have a lot of specific aspects to take into account. I (personally) think that maintaining only if it needs "Auto" or "Force 16:9" to use the native widescreen option provided by the game is more than enough... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:25, 29 November 2015 (CET)
:::::I kind of agree. I'm not up for doing lot of work and I don't have any more games listed above after we've removed some. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:41, 29 November 2015 (CET)