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Template talk:Problems/GC Widescreen Auto: Difference between revisions
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== Other Titles? == | |||
I'm unsure of how accurate the [https://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support Wikipedia list] we used to flag titles is. There were at least 2 titles on their list that didn't include widescreen options, so I have a feeling they may be missing a few titles as well. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:34, 2 December 2015 (CET) | |||
== Template split == | == Template split == | ||
Hadn't time to look into detail before but *why* this template got splitted into two? From the recent discussions it seems that for some games (like King Arthur) the built-in AR switch doesn't work, I got it, but why not edit template logic to conditionally change the text from "Auto" to "Force" if an additional parameter is given? That's waay cleaner than creating an almost identical duplicate to handle this (it's what {{tl|config}} and {{tl|testing}} does to handle channels, for example). I'm completely against having this template split when an super simple addition would achieve the same, I almost reverted it without asking but I think you may have a good reason to do so? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:08, 24 November 2015 (CET) | Hadn't time to look into detail before but *why* this template got splitted into two? From the recent discussions it seems that for some games (like King Arthur) the built-in AR switch doesn't work, I got it, but why not edit template logic to conditionally change the text from "Auto" to "Force" if an additional parameter is given? That's waay cleaner than creating an almost identical duplicate to handle this (it's what {{tl|config}} and {{tl|testing}} does to handle channels, for example). I'm completely against having this template split when an super simple addition would achieve the same, I almost reverted it without asking but I think you may have a good reason to do so? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:08, 24 November 2015 (CET) |