Template talk:Problems/Wii GC Controller Conflict: Difference between revisions

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== Should Be Used By? ==
There are relevant issue statements on:
*[[Sonic Riders: Zero Gravity]]
*[[Castlevania Judgment]], which also implies [[Sonic Colors]] is effected
*[[Super Smash Bros. Brawl]]
Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...
<dpl>
  category=Wii games&GameCube Controller (Input supported)
  ordermethod=titlewithoutnamespace
  mode=category
  columns=3
  rowcolformat=width=100%
</dpl>
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
== 2 Problems? ==
== 2 Problems? ==
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
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:: Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
:: Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
::I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
::I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
== Should Be Used By? ==
There are relevant issue statements on:
*[[Sonic Riders: Zero Gravity]]
*[[Castlevania Judgment]], which also implies [[Sonic Colors]] is effected
*[[Super Smash Bros. Brawl]]
Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...
<dpl>
  category=Wii games&GameCube Controller (Input supported)
  ordermethod=titlewithoutnamespace
  mode=category
  columns=3
  rowcolformat=width=100%
</dpl>
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)