Template talk:Problems/GC Widescreen Auto: Difference between revisions

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Yes, many of these titles provide widescreen output inconsistently. This usually seems related to the underlying assets not being suited for 16:9 display. I'm not clear we should worry about this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 10:16, 2 December 2015 (CET)
Yes, many of these titles provide widescreen output inconsistently. This usually seems related to the underlying assets not being suited for 16:9 display. I'm not clear we should worry about this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 10:16, 2 December 2015 (CET)
== FOV ==
There might be two more possibilities in the widescreen setting we want a parameter for it. It's whether the widescreen setting impacts the field of view. But first I'd like to find a game with {{tl|Problems/WidescreenGCNAuto}} that does that them we'll implement a such thing. Assuming there is, what's a good parameter name? Something with "|NoFoV" for example... [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 04:34, 28 November 2015 (CET)
:OK, let's work through reviewing for Auto support first and see if so we can identify relevant titles. There may need to be more complex handling, as some titles might provide multiple options for this (i.e. both a FOV effecting and non-effecting setting). [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:34, 28 November 2015 (CET)
::Do we really need to tag whether a game may change its FOV when using its native widescreen option? I mean, by enabling 16:9 in the internal game options we'll get a wider FOV anyway, so, unless I missed something, what's the problem here? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 02:30, 29 November 2015 (CET)
:::Whether does it simply increase FoV or in cost of FoV unlike Dolphin's widescreen hack. Then revise the text where saying the widescreen hack is not recommended into something else if the latter one is the case. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
::F-Zero GX apparently cuts off top and bottom and at the same time increases the field of view in left and right sides. See animated screenshot I made [http://i.imgur.com/0SJqihx.gifv here]. Do we need an additional parameter for this special kind? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 02:46, 29 November 2015 (CET)
::::Meh, I wouldn't bother keeping track about what FOV you'll get, by taking this route we would be making this very specific and thus we would have a lot of specific aspects to take into account. I (personally) think that maintaining only if it needs "Auto" or "Force 16:9" to use the native widescreen option provided by the game is more than enough... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:25, 29 November 2015 (CET)
:::::I kind of agree. I'm not up for doing lot of work and I don't have any more games listed above after we've removed some. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 03:41, 29 November 2015 (CET)
So if there is to be no follow-up here I presume this topic is closed, and can be purged out in future. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:48, 2 December 2015 (CET)


== No Widescreen at all? ==
== No Widescreen at all? ==