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Template talk:Problems: Difference between revisions
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**[[Kirby's Return to Dream Land]] | **[[Kirby's Return to Dream Land]] | ||
**[[Donkey Kong Country Returns]] | **[[Donkey Kong Country Returns]] | ||
* GameCube Black Bars | |||
== Naming Convention == | == Naming Convention == | ||
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Please chime in with opinions/other ides. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 22:14, 17 December 2015 (CET) | Please chime in with opinions/other ides. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 22:14, 17 December 2015 (CET) | ||
== Black Bars == | |||
As is apparently common with GameCube titles this game adds black bars around the edges of the screen to avoid gameplay being covered by television bezels. Figured we should probably have a common {{tl|Problems}} template for such, but want to get some further details first. How it works seems to be a bit odd, at least for this title. Here I get black bars at startup (in 4:3 mode) and all the time if in fullscreen mode, but if in windowed mode /w Auto AR and Auto Adjust Window Size no side black bars are seen. In any case hoping someone can chime in regarding some of the details with titles and black bar edges. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:54, 2 December 2015 (CET) | |||
: AFAIK enabling "Crop" option in Graphics settings should get rid of those black bars in recent revisions. Have you tried it? - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 16:32, 2 December 2015 (CET) | |||
::Noticed that last night, but didn't have a chance to try it. How "smart" is the cropping? Different titles left a variety of different sized gaps; some only on one pair of sides, some even allowing fine grained control over their coverage area. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 22:57, 2 December 2015 (CET) | |||
:::Perfectly smart! [https://dolphin-emu.org/blog/2015/08/01/dolphin-progress-report-july-2015/#40-7138-pixel-aspect-ratio-adjustment-vi-scaling-fix-by-mirrorbender Described in a progress report here] To poorly describe how phire put it when he told me about it, it uses the area that the game tells the hardware it will render to within the rendering space. It will eliminate all black bars, period! And it does it by zooming in, instead of the old squishing method (which can be achieved by using stretch to window). - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:27, 3 December 2015 (CET) | |||
::::OK, question spew... | |||
::::*Any chance we'll still see "a full blog post ... coming later to explain all of the technical details."? | |||
::::*What's the feeling on how we should handle titles with black bar issues? Would a {{tl|Problems}} template be appropriate for them (the review process for this seems pretty large though :-\ )? | |||
::::*"Crop" is defaulted to off, should we be recommended it be turned on for titles /w black bars (or perhaps in general)? | |||
::::*Do we know how crop works out on titles that allow redefining their AR? I'd need to reference back through the recently GC Widescreen test titles, but at least one provided individual adjustments for both the horizontal and vertical (and possibly also allowing an offset for an uncentered image). | |||
::::[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 20:15, 3 December 2015 (CET) | |||
:::::I'm pretty sure all of the recent "black bar" problems are invalid. ALL games will have small black borders around them now with crop off, and this is '''by design'''. I think this black bar things that keep popping up are just people seeing the black and adding errant problems because they don't know how it works. Honestly, I wish phire had set crop to on by default to avoid that. :/ As for any issues with crop... there shouldn't be any. And crop works on games that redefine their Aspect Ratio. Much like how aspect ratios are handled now, crop uses what the game tells the console, so it is extremely reliable. The auto widescreen detection algorithm could have some problems, however, but they would be separate from crop. Also, if by black bars you mean something like what the Metroid Prime 2/3/Tri problem? That's very very different and unrelated to all of these! | |||
:::::As for the article... ask phire. He's been procrastinating it! Also, if you want any information at all on this, phire knows all about this, and he can fill you in.- [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 04:48, 4 December 2015 (CET) |