Super Monkey Ball: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 630M|result=Average of 50FPS in Beginner and Advanced. Sound doesn't work properly however.|tester=almightybyron}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 630M|result=Average of 50FPS in Beginner and Advanced. Sound doesn't work properly however.|tester=almightybyron}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages.|tester=Xerxes}}
{{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occured for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8231|OS=OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/end}}
{{testing/end}}