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Paper Mario: The Thousand-Year Door: Difference between revisions
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== Problems == | == Problems == | ||
=== Major Slowdown During Transitions === | |||
During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition. | |||
This can be fixed by disabling VSync (this also fixes some transitions rendering incorrectly, e.g. page flips showing a green screen, boat flipping in prologue gives the boat the texture of the skybox, etc.). The theory is that these transitions run at a lower framerate, so VSync locks the game into running at a fraction of the normal speed. | |||
According to Darklords in the testing section, this issue was not present in 4.0-3610. | |||
=== Chapter 6 Express Errors on Direct3D === | === Chapter 6 Express Errors on Direct3D === | ||
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur. | If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur. |