Metroid: Other M: Difference between revisions

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(→‎Audio Stuttering: This makes literally no sense and I can't reproduce it anyway. Even in 4.0.2)
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== Problems ==
== Problems ==
=== Game Does Not Boot ===
As of {{revision|4.0-9454}} the game has trouble booting.  On HLE audio, Clocking the CPU to 200% during the boot process will usually get it to boot fine.  It can be clocked to normal after that point.  On DSP-LLE, the game will boot after ~12 seconds of hanging on the Wiimote screen and suffer no further issues.  Builds prior to {{revision|4.0-9454}} do not have this issue.
=== {{s}}Psychedelic Graphics Post Savestate Load{{/s}} ===
=== {{s}}Psychedelic Graphics Post Savestate Load{{/s}} ===
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.