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Metroid: Other M: Difference between revisions
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(→Audio Stuttering: This makes literally no sense and I can't reproduce it anyway. Even in 4.0.2) |
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== Problems == | == Problems == | ||
=== Game Does Not Boot === | |||
As of {{revision|4.0-9454}} the game has trouble booting. On HLE audio, Clocking the CPU to 200% during the boot process will usually get it to boot fine. It can be clocked to normal after that point. On DSP-LLE, the game will boot after ~12 seconds of hanging on the Wiimote screen and suffer no further issues. Builds prior to {{revision|4.0-9454}} do not have this issue. | |||
=== {{s}}Psychedelic Graphics Post Savestate Load{{/s}} === | === {{s}}Psychedelic Graphics Post Savestate Load{{/s}} === | ||
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions. | For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions. |