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Super Paper Mario: Difference between revisions
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On OpenGL and D3D11, NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. Thankfully, the D3D12 backend doesn't run into this issue on NVIDIA cards, and provides performance equivalent to likewise graphics cards. | On OpenGL and D3D11, NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. Thankfully, the D3D12 backend doesn't run into this issue on NVIDIA cards, and provides performance equivalent to likewise graphics cards. | ||
It is recommended that NVIDIA users on Windows 10 use {{revision|4.0-9308}} or newer and the D3D12 backend to prevent slowdown and CPU/GPU desyncs caused by said slowdown. | It is recommended that NVIDIA users on Windows 10 use {{revision|4.0-9308}} or newer and the D3D12 backend to prevent slowdown and CPU/GPU desyncs caused by said slowdown. For non-Windows 10 users, a similar speedup is being worked on for OpenGL. https://github.com/dolphin-emu/dolphin/pull/3831 | ||
=== Problems When Using Older Graphics Cards === | === Problems When Using Older Graphics Cards === |