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Paper Mario: The Thousand-Year Door: Difference between revisions
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Karasuhebi (talk | contribs) m (→Testing) |
(→Emulation Information: Updated this once and for all.) |
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=== Bounding Box Slowdown on NVIDIA Cards === | === Bounding Box Slowdown on NVIDIA Cards === | ||
On OpenGL and D3D11, NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those | On OpenGL and D3D11, NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. | ||
While there is no work-around for Dolphin's D3D11 back-end, when bounding box was added to D3D12 in {{revision|4.0-9308}} it exhibited far better performance on NVIDIA devices. OpenGL received a similar optimization in {{revision|4.0-9366}}. It is recommended that supported NVIDIA users use the latest development builds with D3D12 or OpenGL when playing games that require Bounding Box emulation. | |||
=== Problems When Using Older Graphics Cards === | === Problems When Using Older Graphics Cards === |