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The Legend of Zelda: Majora's Mask: Difference between revisions
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== NTSC-U Hangs After N64 Logo === | === <s>NTSC-U Hangs After N64 Logo</s> === | ||
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. | The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}} | ||
=== PAL Crashes When Pressing Start at Main Menu === | === <s>PAL Crashes When Pressing Start at Main Menu</s> === | ||
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. | The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}} | ||
=== NTSC-J Crashes on New Game === | === <s>NTSC-J Crashes on New Game</s> === | ||
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. | The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}} | ||
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