Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/entry|revision=5.0|OS=macOS 10.12|CPU=Intel Core i5 @ 2.7GHz|GPU=Intel Iris 6100|result=Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.|tester=DevilDimon}}
{{testing/entry|revision=5.0|OS=macOS 10.12|CPU=Intel Core i5 @ 2.7GHz|GPU=Intel Iris 6100|result=Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.|tester=DevilDimon}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200(laptop) @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/end}}
{{testing/end}}