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GameINI: Difference between revisions
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=== GFXBackend === | === GFXBackend === | ||
*<code>GFXBackend = | *<code>GFXBackend = DX9</code> to set the video backend to Direct3D 9. Removed (will do nothing) in {{revision|4.0-155}} and later. | ||
*<code>GFXBackend = | *<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11. Use <code>DX11</code> in Dolphin build earlier than {{revision|4.0-155}}. | ||
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later. | |||
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | |||
*<code>GFXBackend = | *<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | ||
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL | |||
*<code>GFXBackend = | |||
=== CPUCore === | === CPUCore === | ||
*<code>CPUCore = 0</code> to set the CPU engine to Interpreter | *<code>CPUCore = 0</code> to set the CPU engine to "Interpreter". | ||
*<code>CPUCore = 1</code> to set the CPU engine to JIT | *<code>CPUCore = 1</code> to set the CPU engine to "JIT". | ||
*<code>CPUCore = 2</code> to set the CPU engine to JITIL | *<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later. | ||
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter". | |||
Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option. | Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option. |