Progress Continues
We've already had 21606 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
GameINI: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
=== Floating-point Result Flag === | === Floating-point Result Flag === | ||
Implemented in {{revision|4.0-2777}} and later. | Implemented in {{revision|4.0-2777}} and later. | ||
*<code>FPRF = True</code> or <code>False</code> to | *<code>FPRF = True</code> or <code>False</code> to enable and disable "Floating-point Result Flag" calculation respectively. | ||
=== DSP HLE === | === DSP HLE === | ||
*<code>DSPHLE = True</code> or <code>False</code> to | *<code>DSPHLE = True</code> or <code>False</code> to enable and disable "DSP HLE" respectively. | ||
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]]. | ||
=== DSP LLE on Dedicated Thread === | === DSP LLE on Dedicated Thread === | ||
Line 135: | Line 135: | ||
=== Widescreen Hack === | === Widescreen Hack === | ||
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | ||
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the | *<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the "Widescreen Hack" respectively. | ||
=== Anti-Aliasing === | === Anti-Aliasing === | ||
Line 174: | Line 174: | ||
=== Post-processing Effects === | === Post-processing Effects === | ||
This option will only work with the | This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example. | ||
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | *<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here. | ||
Line 227: | Line 227: | ||
*<code>Backend = XAudio2</code> | *<code>Backend = XAudio2</code> | ||
=== | === DSP Emulator Engine === | ||
*<code>EnableJIT = True</code> | *<code>EnableJIT = True</code> or <code>False</code> for "LLE recompiler" and "LLE interpreter" respectively. This is when [[#DSP HLE]] is disabled. | ||
=== Volume === | === Volume === |