Metroid Prime 2: Echoes (GC): Difference between revisions

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(→‎16:9 Aspect Ratio Fix: Refer https://bugs.dolphin-emu.org/issues/10364)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem.
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}}
=== <s>The Black Bar</s> ===
=== <s>The Black Bar</s> ===
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.
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== Enhancements ==
== Enhancements ==
=== IR>1 Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem.
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}}
=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====