Active Life: Outdoor Challenge: Difference between revisions
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Dillonregi (talk | contribs) m (Added mappings for use of a real Activity Mat controller) |
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== Emulation Information == | == Emulation Information == | ||
=== Mat Controller === | === Mat Controller === | ||
====Native/Real Active Life Mat Controller==== | |||
The Active Life Mat can be connected to Dolphin through a Mayflash adapter. In Options > Controller Settings, set port 1 to '''GameCube Controller'''. The Active Life Mat is then mapped according to the following: | |||
<pre>A Button = Button 1 | |||
B Button = Button 2 | |||
X Button = Button 3 | |||
Y Button = Button 0 | |||
Z Button = Button 7 | |||
Start Button = Button 9 | |||
D-Pad Up = Button 12 | |||
D-Pad Down = Button 14 | |||
D-Pad Left = Button 15 | |||
D-Pad Right = Button 13</pre> | |||
As shown in this image: | |||
[[File:Wii_activity_mat_layout.png|500px]] | |||
====Emulated Active Life Mat Controller==== | |||
<!-- Copied from [[Active Life: Explorer#Mat Controller]] --> | <!-- Copied from [[Active Life: Explorer#Mat Controller]] --> | ||
The Mat Controller can be emulated in Dolphin like the other emulated GameCube controllers. In Options > Controller Settings, set port 1 of a GameCube controller to '''Dance Mat'''. The Dance Mat is mapped to the GameCube controller according to the following: | The Mat Controller can be emulated in Dolphin like the other emulated GameCube controllers. In Options > Controller Settings, set port 1 of a GameCube controller to '''Dance Mat'''. The Dance Mat is mapped to the GameCube controller according to the following: | ||
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Start Button = - Button | Start Button = - Button | ||
Z Button = + Button</pre> | Z Button = + Button</pre> | ||
== Problems == | == Problems == |