Pandora's Tower: Difference between revisions
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=== HD Textures === | === HD Textures === | ||
[https://forums.dolphin-emu.org/Thread-pandora-s-tower-hd-texture-2017-02-24 Pandora's Tower HD textures] | [https://forums.dolphin-emu.org/Thread-pandora-s-tower-hd-texture-2017-02-24 Pandora's Tower HD textures] | ||
=== Gamma Correction === | |||
The in-game brightness setting is nonfunctional in Dolphin, and the default is -1 click which doesn't get applied, resulting in a lighter image with less contrast. A gamma correction can be applied using Dolphin's post-processing effects shader to approximate the default setting: | |||
<pre> | |||
void main() | |||
{ | |||
float4 col = Sample(); | |||
float red = pow(col.r, 1.3); // >1 = darker midtones, <1 = lighter midtones | |||
float green = pow(col.g, 1.3); | |||
float blue = pow(col.b, 1.3); | |||
SetOutput(float4(red, green, blue, col.a)); | |||
} | |||
</pre> | |||
Save the above code as eg. C:\Program Files\Dolphin-x64\Sys\Shaders\PandorasTowerBrightness.glsl, and enable it by pasting the following in the game's right click menu > Properties > Game Config > Editor > User Config: | |||
<pre> | |||
[Video_Enhancements] | |||
PostProcessingShader = PandorasTowerBrightness | |||
</pre> | |||
== Configuration == | == Configuration == |