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Monster Hunter Tri: Difference between revisions
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{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core2Quad Q9550 @3.8 GHz|GPU=nVidia GeForce 9600GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}} | {{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core2Quad Q9550 @3.8 GHz|GPU=nVidia GeForce 9600GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}} | ||
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @3.2 GHz|GPU=ATI Radeon HD 4770 512Mb|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}} | {{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @3.2 GHz|GPU=ATI Radeon HD 4770 512Mb|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}} | ||
{{Test Entry|revision=7676 ICC Electrode version|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 at 2.96Ghz stock|GPU=Nvidia | {{Test Entry|revision=7676 ICC Electrode version|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 at 2.96Ghz stock|GPU=Nvidia GeForce 430GT|result=Pefectly Playable at full speed 30 fps even in village. Slows down with many huge monsters at 26-28 fps, can be solved with overclocking.|tester=Spardadvlking3 (youtube account)}} | ||
== Gameplay Videos == | == Gameplay Videos == |